The 1st Workshop on Artificial Intelligence
for Human-Game Interaction


AI4HGI: Workshop @ The 28th European Conference on Artificial Intelligence - Bologna, 25-30 October 2025

Workshop description and motivation


Digital games have become one of the most influential forms of entertainment and interactive media, extending their impact beyond leisure into education, health, behavior change, and more. Artificial Intelligence (AI) is playing an increasingly vital role in shaping these experiences, enabling adaptive gameplay, dynamic content generation, and the creation of intelligent non-player characters. AI not only enhances player immersion but also expands the possibilities for storytelling, accessibility, and personalized experiences.

The AI4HGI workshop aims to explore the evolving role of AI in human-game interaction by addressing key research questions, including:

  • How AI can enhance player immersion and engagement in digital games?
  • How can AI contribute to adaptive storytelling and personalized player experiences?
  • How can AI systems balance computational efficiency with the complexity of game interactions?
  • How can generative AI impact game design and creativity?
  • How should ethical considerations such as transparency, fairness, and data privacy be addressed in AI-driven game development?

In answering these questions, the AI4HGI workshop aims to provide a platform for researchers to discuss innovative solutions, share insights, and identify new research directions. By fostering dialogue at the intersection of AI and game development, the workshop seeks to advance the field and contribute to shaping the next generation of intelligent and interactive digital experiences.


Play tic-tac-toe against the AI!

Call for papers

Topics of interest include but are not limited to:

🔁
Reinforcement Learning in Games
🤖
Multi-agent Systems in Games
🛠️
Procedural Content Generation
⚖️
AI for Game Balancing
🎮
AI-enhanced Playtesting
❤️
Affective Gaming
🧑‍💻
Player Modeling
🔄
Gameplay Dynamic Adaptation
👾
NPCs AI
🎯
AI-driven Serious Games
📚
Game-based Learning
🗣️
Natural Language Processing in Games
🖌️
Generative AI for Game Design
⚖️
Ethical and Responsible AI in Games
📖
Explainable AI in Games
📝

Paper types and submission


Regular papers 10-12 pages + references – single-column CEURART style
Position, Short Papers and Demos 5-9 pages + references – single-column CEURART style
Manifestations of interest Max 2 pages including a bio of the participant and a brief statement about why they are interested in the workshop
📅

Important Dates


Submission deadline 18 June, 2025
Review transfer option for papers rejected from main conference 15 July, 2025
Notification to authors 18 July, 2025
Camera-ready version deadline TBC
Registration deadline TBC
AI4HGI Workshop 25 or 26 October, 2025

All papers must be in English and they must be formatted using the single-column CEURART style format.

Early submission are strongly encouraged. We adopt a rolling review system: early submissions will be immediately reviewed and the notification will be sent out approximately two weeks after the submission.

Submitted papers will be evaluated by two members of the Program Committee through a single blind review process. We aim to publish all accepted regular, short, position papers and demos in CEUR WS Proceedings as a joint volume.

We will also consider relevant papers which were rejected from the main conference based on review transfer; to use this option, authors are invited to submit a request after rejection. We will then make a decision based on the reviews written for the main conference, which will be made available to us in anonymized form.
At least one author of each accepted paper must register for the workshop by the main conference registration deadline.

Papers must be submitted on EasyChair.

Workshop Format & Program

The workshop will cover half a day and will be centered around discussions. It will begin with pitch paper presentations (5 minutes) to establish a shared knowledge base. Participants will then be divided into working groups to explore specific topics. Finally, each group will present a summary of their discussions and propose future directions.

TBC

Organizers and Program Co-chairs


Sabrina Villata
University of Turin, Italy
📧
Amon Rapp
University of Turin, Italy
📧
David Melhart
University of Malta
📧
Matthew Barthet
University of Malta
📧
Mike Preuss
Leiden University
📧
Giulio Barbero
Leiden University
📧


PC members:

TBC