The 1st Workshop on Artificial Intelligence
for Human-Game Interaction


AI4HGI: Workshop @ The 28th European Conference on Artificial Intelligence - Bologna, 25-30 October 2025

Workshop description and motivation


Digital games have become one of the most influential forms of entertainment and interactive media, extending their impact beyond leisure into education, health, behavior change, and more. Artificial Intelligence (AI) is playing an increasingly vital role in shaping these experiences, enabling adaptive gameplay, dynamic content generation, and the creation of intelligent non-player characters. AI not only enhances player immersion but also expands the possibilities for storytelling, accessibility, and personalized experiences.

The AI4HGI workshop aims to explore the evolving role of AI in human-game interaction by addressing key research questions, including:

  • How AI can enhance player immersion and engagement in digital games?
  • How can AI contribute to adaptive storytelling and personalized player experiences?
  • How can AI systems balance computational efficiency with the complexity of game interactions?
  • How can generative AI impact game design and creativity?
  • How should ethical considerations such as transparency, fairness, and data privacy be addressed in AI-driven game development?

In answering these questions, the AI4HGI workshop aims to provide a platform for researchers to discuss innovative solutions, share insights, and identify new research directions. By fostering dialogue at the intersection of AI and game development, the workshop seeks to advance the field and contribute to shaping the next generation of intelligent and interactive digital experiences.


Play tic-tac-toe against the AI!

Call for papers

Topics of interest include but are not limited to:

🔁
Reinforcement Learning in Games
🤖
Multi-agent Systems in Games
🛠️
Procedural Content Generation
⚖️
AI for Game Balancing
🎮
AI-enhanced Playtesting
❤️
Affective Gaming
🧑‍💻
Player Modeling
🔄
Gameplay Dynamic Adaptation
👾
NPCs AI
🎯
AI-driven Serious Games
📚
Game-based Learning
🗣️
Natural Language Processing in Games
🖌️
Generative AI for Game Design
⚖️
Ethical and Responsible AI in Games
📖
Explainable AI in Games

Accepted papers

  1. Sophia Project: Enhancing Player Immersion with Intelligent Autonomous NPCs in 2D RPGs. André Luiz França Batista and Vinícius Custódio Chelli
  2. Genetic Algorithms and Reinforcement Learning to Develop Agents for a Fighting Video Game. Manuel Roberto Matera and Pierpaolo Basile
  3. A Visual Novel for Educating to Identify Toxic and Abusive Behaviours in Human Relationships. Aurora Toma, Lucia Siciliani, Pierpaolo Basile and Marco de Gemmis
  4. FabulAI: Artificial Intelligence for Storytelling in Italian Narrative Adventures. Elisa Vittoria Cosmai, Lucia Siciliani and Pierpaolo Basile
  5. Exploring the opportunities and risks of generative AI for game development: Insights from the Belgian game industry. Rowan Daneels
  6. ”Once Upon a Time There Was an LLM that could write a story”, a Study on Human - AI Interaction Through Text - Based Video Games. Georgios Doukeris, Mike Preuss and Giulio Barbero
  7. Developing Language-Agents That Play Dungeons & Dragons Using Iterative Prompting. Vishal Joshi, Kenton O'Hara and Nirav Ajmeri
  8. Where Does Value Take Shape? An AI–Human Serious Game Design Experiment on the Poème Électronique. Vittorio Murtas and Vincenzo Lombardo
  9. Diamonds in the rough: Transforming SPARCs of imagination into a game concept by leveraging medium sized LLMs. Julian Geheeb, Farhan Abid Ivan, Daniel Dyrda, Miriam Anschütz and Georg Groh
  10. Towards Piece-by-Piece Explanations for Chess Positions with SHAP. Francesco Spinnato
  11. 📝

    Paper types and submission


    Regular papers 10-12 pages + references – single-column CEURART style
    Position, Short Papers and Demos 5-9 pages + references – single-column CEURART style
    Manifestations of interest Max 2 pages including a bio of the participant and a brief statement about why they are interested in the workshop
    📅

    Important Dates


    Submission deadline EXTENTED 18 June, 2025 10 July, 2025
    Review transfer option for papers rejected
    from main conference
    15 July, 2025
    Notification to authors 25 July, 2025 31 July, 2025
    Camera-ready version deadline 1st October 2025
    Registration deadline 3 September 2025
    AI4HGI Workshop 25 October, 2025

    All papers must be in English and they must be formatted using the single-column CEURART style format.

    Early submission are strongly encouraged. We adopt a rolling review system: early submissions will be immediately reviewed and the notification will be sent out approximately two weeks after the submission.

    Submitted papers will be evaluated by two members of the Program Committee through a single blind review process. We aim to publish all accepted regular, short, position papers and demos in CEUR WS Proceedings as a joint volume.

    We will also consider relevant papers which were rejected from the main conference based on review transfer; to use this option, authors are invited to submit a request after rejection. We will then make a decision based on the reviews written for the main conference, which will be made available to us in anonymized form.
    At least one author of each accepted paper must register for the workshop by the main conference registration deadline.

    Papers must be submitted on EasyChair.

    Workshop Format & Program

    [BEING UPDATED] The workshop will be structured so that each paper presentation, lasting 8 minutes, is immediately followed by a focused discussion on the themes and questions emerging from that work. As the day progresses, these discussions will naturally build upon one another, creating an evolving dialogue enriched by all contributions. The workshop will conclude with a final collective discussion, synthesizing the insights, perspectives, and ideas raised throughout the sessions. This format ensures that every paper and every author has a dedicated space for both presentation and in-depth engagement.

    TBC

    Organizers and Program Co-chairs


    Sabrina Villata
    University of Turin, Italy
    📧
    Amon Rapp
    University of Turin, Italy
    📧
    David Melhart
    University of Malta
    📧
    Matthew Barthet
    University of Malta
    📧
    Mike Preuss
    Leiden University
    📧
    Giulio Barbero
    Leiden University
    📧


    PC members:

    TBC
    • Matthias Müller-Brockhausen, Leiden University
    • Sarra Graja, Abertay University
    • James Goodman, Queen Mary University of London
    • Andrea Nasi, University of Torino
    • Vittorio Murtas, University of Torino
    • Roberto Gallotta, University of Malta